STAT471/571/701
"In the past, one could get by on intuition and experience. Times have changed. Today the name of the game is data" writes Steven D. Levitt. Data mining and statistical analysis have suddenly revolutionized many real life aspects like politics, housing, health analytics, criminal justice and sports...
By using data preparation, statistics, predictive modeling and machine learning, data mining tries to resolve many issues within individual sectors and the economy at large.
STAT 471/571/701 (Modern Data Mining) created and taught by Prof. Linda Zhao, a faculty in the statistics department provides a thorough treatment of data mining techniques such as data cleaning, exploratory data analysis, predictive modeling and machine learning. The course is designed to provide an overview of these techniques with prime focus on analyzing real datasets. The students are self-selective in the way they are strong analytically and are mostly enthusiastic with data science. It is well balanced mixture of upper level undergraduates, Wharton MBAs, MS and Ph.D’s campus wise. The students at the end of the semester are required to conduct studies of their choice focusing on tackling real world problems using the techniques learnt.
Keynote Speaker Juan M. Bear
Juan M. Bear is a Wharton MBA 2018 who majored in statistics and currently works as a Data Scientist in the Edge Team at Microsoft. Prior to Microsoft, Juan was a serial entrepreneur who co-founded technology companies in the telecom sector. He also worked as a banking analyst for Citigroup. Juan holds an Economics degree from Stanford.
Microsoft Edge is the second largest Internet browser by market share. At Edge, Juan has worked on multiple analytics, data science, and machine learning projects to improve product quality and create great experiences for Edge's customers. Some of Juan's projects:
- Edge Collections: labeling pipeline and scoring for the machine learning algorithm that powers the feature.
- Product Quality: statistical process control and analysis on product attributes.
- Retention: data pipeline and labels for retention analysis.
- Analysis: multiple analyses to inform product decisions using techniques such as factorial experimental design, clustering, change-point analysis, logistic regression, generalized additive models, Hidden Markov Models, synthetic label generation, attribution models, and transition probability matrices.
- Privacy: Customer privacy is of utmost importance to Microsoft, that's why every data stored, analysis, and model complies with the latest privacy regulations such as GDPR.
Juan lives in Washington with his wife, Maria, newborn daughter, Bernadette, and dog, Kiba.
Schedule
Mit Shah, Sarah Mayner, Laural Knebel
Over the years, the number of third party trackers embedded in mobile applications (App store/Google Play store) has exploded. These trackers not only track users' online activity and behavior, but also offline movements and activity. The goal of our project is to create a framework and identify categories of apps that collect an unnecessary amount of data on users. Our hope is that this work will allow privacy-conscious smartphone users to make more informed app choices and that it may enlighten future policy decisions.
Shaolong Wu, Yuzhou Lin, Lingqi Zhang
Advance in techniques for measuring brain activities, such as functional Magnetic Resonance Imaging (fMRI), has allowed for valuable insight into how neural activities is connected to our behavior. Previously it has been shown, by building forward models of visual cortical responses to natural images, researchers can achieve “mind-reading”, identifying the images viewed by human subjects directly from their neural responses.
Our project proposes to extend their original analysis with the recent advances in deep neural networks, which has been the gold standard for image processing related tasks. The specific aims for our projects are the following:
1. First perform exploratory data analysis, and use traditional methods, to help us better understand the function and organization of visual cortex.
2.Build and train a convolution neural network that aims to predict the pattern of brain responses, given natural images. With a properly trained and regularized network, we should be able to outperform the original method, which uses hand-designed feature.
Our project will help gain additional insight into the mechanism of visual system, which will be important for both build system of computer vision, and cure diseases related to vision.
Alex Coble Joe Moran
An important issue in accounting research is whether firms’ disclosures, or more broadly, information dissemination, have an impact on individuals’ behavior. One important source of information for college students during the COVID-19 pandemic has been their schools’ COVID-19 dashboards. It is common for schools to provide a live tracker containing information about case rates, testing, vaccinations, policies, etc.; these trackers are considered disclosures in the accounting field as they provide information to stakeholders about schools’ performance in fighting the pandemic. The question we seek to answer is: do schools’ disclosures via their COVID-19 dashboards have a real impact on COVID transmission rates? Using HTML data scraped from schools’ COVID-19 dashboards over the Fall 2020 semester using the Wayback Machine, we will analyze changes in COVID transmission rates in schools’ counties during the week(s) following schools’ disclosures via their dashboards. We will then predict changes in county-level case rate growth using changes in dashboard content, both using a difference-in-differences and an event study design.
Reardon (2019) argues that the average standardized test score in a school or district “can be thought of as reflecting the average cumulative set of educational opportunities children in a community have had up to the time when they take a test” (p. 41). The following analysis identifies predictors of average achievement for the population of public elementary and middle schools in the United States. Statistical methods that predict school-level achievement as a binary outcome (above/below the national average), an ordinal outcome (quartiles of achievement relative to a national average), and a continuous outcome (standard deviation units, referenced to a nationwide average) are compared. The goal is to describe methods well-suited to investigating hypotheses about educational opportunity using data that are population level, public use, and aggregate. Data come from the Stanford Education Data Archive (SEDA), which computes a single, pooled achievement estimate across tested grades (3-8), tested subjects (reading and math), and time (10 years, academic years 2008-09 to 2017-18), and places it on a nationally comparable scale, for elementary and middle schools in every public school district in the United States. Candidate predictor variables come from public-use datasets collected by the federal government: the US Census; the American Community Survey; the Civil Rights Data Collection; the School Attendance Boundary Information System, and more, and measure characteristics of schools’ students, teachers, finances, opportunities to learn, discipline practices, neighborhoods, and communities.
Keana Richards, Jeesung Ahn, Tonatiuh Salas Ortiz
Many countries around the world provide nationwide dietary guidelines to the public and require nutrition labels on food products to help people make informed choices about foods and drinks they consume. Every individual, however, has different nutrition needs and preferences according to their age, sex, ethnicity, height, weight, and physical activity level, among many other factors. Therefore, people may benefit from more personalized dietary recommendations. Our goal is to provide the basis for an algorithm that recommends foods a person should consume based on their nutrition needs. To this end, we will compare different approaches to grouping foods based on their nutrient profiles (i.e., spectrum clustering vs. k-means clustering) and demonstrate how others can use our data-driven food groupings to meet their dietary needs.
Jonathon Sun, Ying Dai, Jiayi Zhang
Asian American hate crimes has been on the rise since the beginning of covid-19 with rhetoric such as Kung-flu and the China virus. Due to the current social climate, twitter data using the search term Asian American is more crucial than ever to understand how Asian Americans are framed within the broader racial context of the United States. As such, the purposes of our final project are to 1) explore how Asian Americans are framed and described in social media during the COVID-19 pandemic; and 2) predict what common words are most likely to increase the likelihood of a tweet going viral on the topics around Asian Americans. Using data from Asian-American related tweets over the past five-months Twitter data between November 30th, 2020 to April 1st, 2021 were collected using a tool called “ If This, Then That (IFTTT)” (https://ifttt.com/). We propose to use text mining, lasso, logistic regression, and random forest to conduct our analysis. Specifically using LASSO and logistic regression to build a “best” model to predict a tweet gets viral and builds a separate model using random forest and other approaches to compare which approach works best.
Jonerik Blank, Scott Yang, Peter Zhang
Animal Crossing New Horizons is the latest game in a long standing Nintendo Series. Released near the start of many COVID-19 lockdowns, it offered an outlet for players suddenly stuck indoors and served as a symbol of the video game industry’s continued rise. Even before COVID, the video game industry, worth $60 billion in 2019, had grown over the last 25 years at an annual rate of 9-15% earning while revenues 5x that of the music industry and about the same as the film industry.1 These Animal Crossing players added their reviews and thoughts (eWOM)* to those published by traditional critics such as IGN or Gamespot. A recent academic study examining the effects of extrinsic and intrinsic cues on daily video game sales found that laudatory eWOM had more than twice the positive effect over the next most consequential cue type.2 Clearly managing player and reviewer critical reception is vital to a game’s market performance. Leveraging a dataset comprised of both critical and user reviews, we examine how various NLP methods can be used to produce accurate predictive models for both positive and negative reviews using specific words. Developers could, in the future, use these models during playtesting to gauge the likely critical reception of their title.
*eWOM – electronic word of mouth
1. Merchand, André, and Thorsten Hennig-Thurau. "Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities." Journal of Interactive Marketing 27 (2013): 142. Accessed April 21, 2021. DOI: 10.1016/j.intmar.2013.05.001.
2. Choi, Hoon S. et al. "The effect of intrinsic and extrinsic quality cues of digital video games on sales: An empirical investigation." Decision Support Systems 106 (February 2018): 92-93.
Andrew Yu, Norman Chen, Cathy Chen
In the space of content creation, subscribers rule above all else. With the recent wave of venture capital and entrepreneurship-focused content from newsletters to books to podcasts, the startup content creation space is rapidly maturing. Content creators in such niche fields will need to more heavily compete for advertisement deals and sponsorships, and in order to do so, it is imperative that they have a strong grasp of the makeup of their audience. However, most popular content delivery platforms like Substack and Anchor aren’t equipped with the right tools to properly break down the audience in any niche. This makes it hard for creators to curate good content for their audience, and it’s doubly difficult to secure advertisement deals if they can only guess at their audience base. The purpose of this project is to build the foundations for a general model that can bucket subscribers into meaningful groups and demonstrate how content creators can use our model to inform their content and monetization strategy.